![]() ![]() Shiny gas sacks cling to the walls, swelling and inflating when I approach until they rupture and spew noxious particles into the air. Apartment walls are covered with pulsating tendrils and toothy alien blossoms that gibber and snap at my fingertips if I hover too close. Barnacles with their sticky, dangling tongues belch and barf human remains directly onto me when they expire, giving me another good reason to avoid standing under them. Here in VR the graphic grossness increases by at least a factor of 10. Disgusting.īarnacles with their sticky, dangling tongues belch and barf human remains directly onto me when they expire. Plump, fleshy headcrabs leaping at your face from darkened air ducts, shambling zombies with bloody, elongated claws and gaping midsections suddenly lurching to life, the gonarch's massive and pendulous testacles swinging as it gallops after you, the giant fetus-like body and swollen cranium of the Nihilanth. The Half-Life series, especially the original, has always been as much about horror as about action, and that horror was often gross. Your father, Eli, has been captured by the Combine and you're trying to intercept the train he's on by making your way through a Xen infestation that has filled metro tunnels, dark sewers, and basements of crumbling buildings. How many objects did I Force-pull to my hand over the course of Half-Life: Alyx? Hundreds? A thousand? I don't know, but it never once got old.Īfter the intro you descend into City 17's quarantine zone, a murky labyrinth closed off by walls within the walls of City 17, where most of the game takes place. The opening minutes, and at plenty of times during the entire game, I just had to stop, stand still, and take it all in. I've seen Striders before but I've never had one step over me in VR as I stared up at it, utterly dumbfounded, watching it sink its massive feet into the side of a building, using the crumbling masonry as a step to walk itself up to a rooftop. Combine Metro Cops seem larger than life because they're now actually life-size. When a city scanner takes my picture I instinctively hold my hands up against its blinding camera flash. It's immediately engaging to be back in City 17 again, so familiar yet so much more impressive in VR, an environment I don't need to just look at to admire but one I can actually run my virtual fingertips across and crane my neck back to take in fully. Here's the the best GPU and VR headset for Half-Life: Alyx.įive years before the events of Half-Life 2, Alyx Vance is performing surveillance and recon in the Combine-controlled City 17. Thank you, thank you, THANK YOU!!!! that last sentence!! It's really a huge flaw that you aren't aware of that little fact.Looking for a VR headset for Half-Life: Alyx? Wondering if your GPU is up to the challenge? We've got you covered. This confused me immensely since I could literally fire my gun at him from three feet away and he would ignore me but step too close and its instant death. ![]() The reason is Jeff makes you cough but the game does not really make this obvious. You need to cover your mouth to push the button. Trap Jeff in the freezer, he makes a lot of noise but can't get out until you trigger the next event.Īlso, the section where you are on the elevator with Jeff is either buggy or poorly thought out. ![]() Also, he does not seem able to attack you in an elevated position even if you make a ton of noise. Keep teleporting and you can always outrun him even if he chases. You can teleport within about a foot of him and he wont attack you. Spoilers for those that care but helpful for the original poster. Originally posted by Lordnine:I found the Jeff sections really annoying at first but then I discovered how dumb he is/how easy it is to exploit the system. ![]()
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