The data held within FText instances varies, depending on how the FText was created. This makes it very cheap to copy, and the FTextSnapshot utility provides an efficient way to detect if a cached FText value has actually changed. Internally, FText is implemented as a TSharedRef to an ITextData. This should be used when you have user-facing text that needs to be localized. It is a specialized string, represented by the FText type in C++. To add websites to the reading list, select "Add to Reader later" from the Chrome URL bar's star icon.Text in Unreal Engine 4 (UE4) is the primary component for localization. Read Later allows you to save Chrome tabs for a later time. Try this feature out by enabling chrome://flags/#read-later.
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